Publisher's description - KONG - King of Drums 1.0
Sponsored links
In 2.5 hours you will be making killer beats with Reason`s incredible Kong drum machine...
KONG!! To name a drum machine Kong, you must have created something really powerful... and that’s exactly what the mad musical scientists at Propellerhead Software have done. This virtual beat making machine can do it all. And who better to tame the beast than Reason master Mo Volans: an authority on everything that makes sound in the digital world!
There are a million ways to design drum sounds in Kong using samples, physical modeling and synthesis. Mo explains how all these sound design techniques work together, along with Kong’s effects and modulators, to get us producing powerful drum tracks that are the foundation of any great production.
So if you want to know why Kong is the king of all drum machines, join Mo Volans as he shows us just how to get this beast of a drum machine blasting out beats that only "Kong: King of Drums" can produce. Run for your lives!
This tutorial, originally created in Reason 5, is forward-compatible with Reason 6 and beyond.
Table of contents:
01. Introducing Kong! 02. An Intro to Kong`s Interface 03. An Intro to Kong`s Rear Panel 04. An Overview of the Sound Generators 05. The Synth Bass Drum 06. The Synth Snare 07. The Synth High Hat 08. The Synth Tom 09. Synth Drum Pattern Demo 10. The Physical Bass Drum 11. The Physical Snare 12. The Physical Toms 13. Physical Drum Pattern Demo 14. The NN Nano Sample Player 15. Loading and Playing Samples 16. The Global Parameters 17. Velocity and Modulation Mapping 18. The Sample Editor 19. The Nurse Rex Player 20. Loading Loops into the Nurse Rex 21. The Loop Trig Mode 22. Chunk Trig Mode 23. Slice Trig Mode 24. Editing Slice Parameters 25. The Panel Parameters 26. The Noise Generator 27. The Tone Generator 28. Effects as Inserts 29. Buss and Master Effects 30. The Compressor 31. The Filter 32. Overdrive / Resonator 33. Parametric EQ 34. Rattler 35. Ring Modulator 36. Drum Room Reverb 37. Tape Echo 38. Transient Shaper 39. Kong`s Pads 40. The Information Window 41. The Quick Edit Buttons 42. The Pad Settings Area 43. Pad Groups 44. Drum Assignment 45. Hit Type 46. Saving and Loading Kits 47. Kong`s Audio Outputs 48. Kong`s Aux Sends 49. Triggering via CV Gate 50. CV Gate Sequencer Control and Modulation 51. Using Kong as an FX Unit 52. The Concept of Sampling in Reason 53. Routing your Sampling Inputs 54. Sampling Directly into Kong`s Pads and Devices